How to Build a Roblox Kick Player Script GUI

Setting up a roblox kick player script gui doesn't have to be a headache, especially if you're just looking for a straightforward way to keep trolls or exploiters out of your game without having to type commands into the chat every five seconds. While Roblox has some built-in moderation tools, having a custom panel gives you way more control and just feels a lot more professional when you're managing a growing community.

If you've ever spent time in a popular experience, you've probably seen these admin panels. They usually pop up on the side of the screen and let developers or mods quickly deal with players who are breaking the rules. Building one yourself is actually a great way to learn how RemoteEvents work, which is a core skill for anyone serious about Roblox development.

Why You Should Use a GUI Instead of Commands

Chat commands like ":kick playername" are classic, but they're also prone to typos. You're in the middle of a chaotic round, someone is being toxic, and you accidentally type the name wrong—now you look silly and the troll is still there. A roblox kick player script gui fixes that by giving you a dedicated text box and a button.

It's also about accessibility. If you have a team of moderators, you might not want to give them full administrative access to every command in the game. A custom GUI allows you to hard-code exactly what they can and can't do. You can make it so they can only kick, while you keep the "ban" or "shutdown server" powers for yourself.

Setting Up the User Interface

Before we even touch a line of code, we need to make the thing look like something someone would actually want to use. You don't need to be a graphic designer for this; a simple, clean layout usually works best.

  1. ScreenGui: Inside your StarterGui folder, add a new ScreenGui. Let's call it "AdminPanel".
  2. Frame: Add a Frame inside that. This will be the main window. Make it a decent size, maybe center it on the screen, and give it a dark background color to make it look "official."
  3. TextBox: This is where you'll type the player's name. Call it "PlayerNameInput".
  4. TextButton: This is the trigger. Call it "KickButton". You might want to make it red so it's clear it's a destructive action.
  5. Reason Input (Optional): It's always a good idea to include another TextBox for the kick reason. It's much better for the player to see "Kicked for spamming" rather than just "You have been kicked from this server."

Once you've got those elements positioned, you're ready to start thinking about the logic. Remember to set the Visible property of your main Frame to false if you want it to be a toggle-able menu, though for testing, keeping it visible is easier.

The Secret Sauce: RemoteEvents

This is where a lot of beginners get stuck. You can't just put a script inside a button that says player:Kick(). Well, you can, but it won't work. That's because the button exists on the Client (the player's computer), but the action of kicking someone has to happen on the Server.

If the client could kick people directly, exploiters would just hop into your game and kick everyone instantly. Roblox prevents this through something called FilteringEnabled. To bridge the gap between the player clicking a button and the server actually booting someone, we use a RemoteEvent.

Go into ReplicatedStorage and create a new RemoteEvent. Name it something like "KickRequest". Your local script will "fire" this event, and a server script will "listen" for it.

Scripting the Client Side

Inside your "KickButton," you'll want to add a LocalScript. This script's job is simple: wait for a click, grab the text from the input boxes, and send that info to the server.

It'll look something like this in your head: "When I click this, find the name in the box, find the reason in the other box, and tell the KickRequest event to send that data over."

One thing to keep in mind here is debounce. You don't want someone spam-clicking the kick button and flooding the server with requests. Even though you're the admin, it's good practice to write clean code that handles inputs responsibly.

Handling the Logic on the Server

Now, create a regular Script inside ServerScriptService. This is the "brain" of your roblox kick player script gui. This script sits and waits for the "KickRequest" event to be fired.

When it receives the signal, the very first thing it needs to do is verify who sent it. This is the most important step in the whole process. You absolutely cannot skip this. If you don't check if the player sending the request is actually an admin, anyone with a basic exploit tool can trigger that event and kick whoever they want.

You can do this by checking the player's UserId against a list of approved IDs, or by checking their rank in a Roblox group. If the ID matches, the script then looks for a player in the game whose name matches the text provided by the GUI. If it finds them, it calls the :Kick() function with the reason provided.

Making It Secure (Don't Skip This!)

I can't stress this enough: security is everything. When you're building a roblox kick player script gui, you are essentially creating a tool that could ruin the experience for others if it falls into the wrong hands.

Always validate the "reason" text too. You don't want to allow weird characters or massive blocks of text that might cause issues. Keep it simple. Also, it's a good idea to print a log in the server console whenever someone is kicked. That way, if a moderator goes rogue and starts kicking people for no reason, you'll have a "paper trail" to see exactly who fired the event and who they targeted.

Testing Your GUI

Testing a kick script is a bit tricky because you can't really kick yourself out of a Studio playtest session in the same way it happens in a live game. The best way to test it is to use the "Local Server" mode in the Test tab of Roblox Studio.

Set it to "2 Players" and start the simulation. You'll have two separate game windows open. You can use one player as the admin and try to kick the other. If it works, the second window should close with the kick message you wrote. If it doesn't, check the Output window for red text—usually, it's a typo in a variable name or a pathing issue to the RemoteEvent.

Polishing the Experience

Once the functionality is solid, you can add some "quality of life" features. Maybe add a "Close" button to the GUI so it's not taking up screen space when you don't need it. You could even add a sound effect—a little "click" when the button is pressed or a notification that says "Player Successfully Kicked."

Another cool feature is auto-complete. If you have 50 players in a server, typing "SuperCoolPlayer12345" perfectly is a pain. You could script the text box to suggest names of players currently in the server as you type. It's a bit more advanced, but it makes the roblox kick player script gui feel much more like a professional tool.

Wrapping Things Up

Building a custom kick GUI is a bit of a rite of passage for Roblox developers. It moves you away from just using pre-made scripts and into the realm of understanding how the client and server talk to each other.

It might feel a bit intimidating to mess with RemoteEvents and server-side verification at first, but once it clicks, you'll realize you can use these same principles for almost anything—shops, inventory systems, or even custom combat mechanics. Just remember to keep your admin list secure, and you'll have a much easier time managing your game as it grows. Happy scripting, and hopefully, you won't have to use that kick button too often!